Holiday Island v0.1.4.1
I've spent more time playing THIS game than any other of this type.
- All the women look amazing; there is SO much attention to detail
- The situation, although highly unlikely, is at least plausible for anyone who has ever bought a lottery ticket
- The story is slowly explaining WHY all the women look the way they do
- The techniques for gaining intimacy are essentially the same for each woman: chatting and performing actions to build up friendship, affection, love and lust; it makes for a more focused gameplay
- There is no "dating my daughter" or "corrupting my cousin" or "fondling my mother"
- There are minimal "Groundhog day" scenarios; the repetitive actions have enough variability to make each time the situation comes up again still interesting
- There is no "bad choice" which will close off a potential storyline; if one of the women gets angry, there are ways to make up
- Except for the occasional spying (and a strange pink pill), the main character has to treat the women WELL to make any progress
- There are minimal "random quests"; each quest involves getting to know each woman better (buying swimwear, chatting to get pictures, borrowing a charger)
- There are random events which trigger from just walking around which keeps the game from becoming predictable
- A few basic programming commands allow for the most interesting cheats
- Did I mention the art is incredible?
I've spent more time playing THIS game than any other of this type.
- All the women look amazing; there is SO much attention to detail
- The situation, although highly unlikely, is at least plausible for anyone who has ever bought a lottery ticket
- The story is slowly explaining WHY all the women look the way they do
- The techniques for gaining intimacy are essentially the same for each woman: chatting and performing actions to build up friendship, affection, love and lust; it makes for a more focused gameplay
- There is no "dating my daughter" or "corrupting my cousin" or "fondling my mother"
- There are minimal "Groundhog day" scenarios; the repetitive actions have enough variability to make each time the situation comes up again still interesting
- There is no "bad choice" which will close off a potential storyline; if one of the women gets angry, there are ways to make up
- Except for the occasional spying (and a strange pink pill), the main character has to treat the women WELL to make any progress
- There are minimal "random quests"; each quest involves getting to know each woman better (buying swimwear, chatting to get pictures, borrowing a charger)
- There are random events which trigger from just walking around which keeps the game from becoming predictable
- A few basic programming commands allow for the most interesting cheats
- Did I mention the art is incredible?