Great game with glaring weaknesses. It does a good job of giving a feeling of exploration and collection, and the base building let's you make a nice presentation for your collection. The story doesn't take itself too seriously and the animation and character designs are great. You get the sense that there's someone passionate working on this from the Easter eggs needlessly well designed random monsters.
The UI is bad and it is in desperate need for hotkeys. Occasionally the game gets laggy for a minute or so. The enemy AI is just awful and they often get caught in terrain and attack walls they could walk around. The friend system has a 'survivor' mode that makes them invulnerable but unable to attack, the enemy still attacks them though, and will let you kill them while they do. Not that it matters because the game is far too easy anyway. Survivor mode also breaks the base building system as unhappy 'friends' can be put in survivor mode and this stops the mental break mechanic. I could go on, but the gist is the game has a lot of features that aren't polished or fleshed out.
The UI is bad and it is in desperate need for hotkeys. Occasionally the game gets laggy for a minute or so. The enemy AI is just awful and they often get caught in terrain and attack walls they could walk around. The friend system has a 'survivor' mode that makes them invulnerable but unable to attack, the enemy still attacks them though, and will let you kill them while they do. Not that it matters because the game is far too easy anyway. Survivor mode also breaks the base building system as unhappy 'friends' can be put in survivor mode and this stops the mental break mechanic. I could go on, but the gist is the game has a lot of features that aren't polished or fleshed out.