Pros
-Decent Art
-Large World with Exploration Elements
-Reasonably good scenarios
Debatable
- Rape focus if you want anything to happen could be a positive for some, or a negative for others. The game seems very focused on rape, and not the friendly kind.
-No animations and limited CG progression in scenes, fixed by the mod which exists.
-Written text certainly isn't poetry, but it's also just barely serviceable.
Cons
-Nothing to do in the large world after visiting all locations for a first time.
-Bad pacing
-Illusion of choice
(tl;dr version at bottom)
The game makes a pretty good first impression. True, the story isn't terribly revolutionary (girl gets caught being horny, moves to a new town for a new start), but the background story seems fairly fleshed out with a good bit of lore, a variety of characters to interact with, and what appears to be some interesting progression systems tied to a school.
The first few hours you're given liberty to explore the island, speak to a number of npcs to see what they're up to, and explore each nook and cranny to pick up trash which increases your reputation(cool!). The map seems big and it sets expectations for a lot of scenarios that could be spread around. At the same time the game introduces you to the day/night cycle and the 7 day week cycle, as well as your energy and lust meters. It all indicates an ambitious game with multiple interlocking systems that might make a really immersive and fun experience.
Unfortunately after a couple of additional hours, each of these systems proves to amount to little and disappoint, rather than impress. It's as if someone saw these systems in other games, and decided to implement them on top of a linear scene collector, which ultimately squanders the natural strengths of each. Most of these mechanics seem like they would lead to sexual scenes in some way.
For instance, the lust meter seems to do nothing until maxed out, at which point you go into a Horny mode. In other games, this generally has a notable effect in average gameplay. In this, I found nothing. Go around talk to random npcs, nothing. Explore risky locations, nothing. Even interact with a story scene and it seemed to have no real impact. It's likely that it will impact something at some point, but the game certainly doesn't tell you anything to that effect, and by being unable to register it's impacts in any way early in the game, it makes the system feel pointless. Perhaps it's intended to only be used once the MC is more slutty, but then it seems curious that the meter increases so quickly from the very start of the game.
The large open world map that is initially fun to explore(mainly because it sets expectations to be able to sandbox), turns quickly into a hell for the player. For whatever reason, the dev decided that the world map can only be navigated by streets linking locations, and to automatically insert you to whatever location you pass on the world map. Imagine a Mario Level Map where instead of being able to skip over a level you already played, you have to go into that level and get to the other side...Granted it's not nearly as bad here, as you have no enemies to avoid generally, but it's an example of poor design that would have been so much smarter/kinder to the player to expect a button click to enter a zone, rather than a touch. This issue is helped a bit by providing options to fast travel, but those are problematic for other reasons, including the fast travel menu being clunky as hell, risk or money being required, and the fact that with a better map design, I would have been able to simply walk to my desired location in 5 seconds, which would feel far smoother.
The game does not force you to participate in any questlines. In fact, you quickly become aware that the main questline is a trap, which to me made me initially avoid it, as I was curious to see how my woman would progress if she was smart. Sadly, this is a trick, as there is literally nothing else to do in the whole game. So you are forced to be an idiot. I personally dislike games that force me to be an idiot in order to play them. Some force you to lose on purpose to see scenes, but this one forces you to lose on purpose if you even want to get to the END OF THE GAME. Granted this isn't 100% true as you could do nothing all game and get the equivalent of the secret Far Cry 4 ending.
The day cycle is abysmal. There are 5 times of day with which you can decide an activity to do. Morning, Noon, Evening, Night, Midnight. At the start of the game, there are something like 15 locations on the World Map. Of those 15 locations, there are 2 locations for you to engage with on a daily basis, and one location to engage with every Saturday. The other locations may as well not exist for the beginning of the game(I stopped playing, but I assume this pattern more or less continues, but maybe adds a location or two randomly to be important on a certain day). In the morning, you can go to the school and teach. At any time of day, you can stay in your neighborhood and visit a creepy old man who wants to bone you. You can also visit your neighbor during the daytime. That's it. For the whole first week. On saturday you can start the main quest at a shrine. Why on earth the game gives you (5times x 7 days) 35 turns with only 6 events to complete (school + shrine, unless you want to opt into rape by an old man), I will never understand. It feels so utterly hopeless. And god forbid you decide to explore the whole world map on every day of that first week, you'll fight with the map while vainly retracing your steps over and over again, realizing there's literally nothing to do.
tl;dr version: Skip this game if you hate something shooting far below its potential. If you want to play this and enjoy it, I HIGHLY recommend getting a guide and following it. The game isn't grindy, it's just incredibly aimless and empty. I have no idea why they chose to put all this extra fluff in when it should have been a linear scene collector with maybe a few important choices.
-Decent Art
-Large World with Exploration Elements
-Reasonably good scenarios
Debatable
- Rape focus if you want anything to happen could be a positive for some, or a negative for others. The game seems very focused on rape, and not the friendly kind.
-No animations and limited CG progression in scenes, fixed by the mod which exists.
-Written text certainly isn't poetry, but it's also just barely serviceable.
Cons
-Nothing to do in the large world after visiting all locations for a first time.
-Bad pacing
-Illusion of choice
(tl;dr version at bottom)
The game makes a pretty good first impression. True, the story isn't terribly revolutionary (girl gets caught being horny, moves to a new town for a new start), but the background story seems fairly fleshed out with a good bit of lore, a variety of characters to interact with, and what appears to be some interesting progression systems tied to a school.
The first few hours you're given liberty to explore the island, speak to a number of npcs to see what they're up to, and explore each nook and cranny to pick up trash which increases your reputation(cool!). The map seems big and it sets expectations for a lot of scenarios that could be spread around. At the same time the game introduces you to the day/night cycle and the 7 day week cycle, as well as your energy and lust meters. It all indicates an ambitious game with multiple interlocking systems that might make a really immersive and fun experience.
Unfortunately after a couple of additional hours, each of these systems proves to amount to little and disappoint, rather than impress. It's as if someone saw these systems in other games, and decided to implement them on top of a linear scene collector, which ultimately squanders the natural strengths of each. Most of these mechanics seem like they would lead to sexual scenes in some way.
For instance, the lust meter seems to do nothing until maxed out, at which point you go into a Horny mode. In other games, this generally has a notable effect in average gameplay. In this, I found nothing. Go around talk to random npcs, nothing. Explore risky locations, nothing. Even interact with a story scene and it seemed to have no real impact. It's likely that it will impact something at some point, but the game certainly doesn't tell you anything to that effect, and by being unable to register it's impacts in any way early in the game, it makes the system feel pointless. Perhaps it's intended to only be used once the MC is more slutty, but then it seems curious that the meter increases so quickly from the very start of the game.
The large open world map that is initially fun to explore(mainly because it sets expectations to be able to sandbox), turns quickly into a hell for the player. For whatever reason, the dev decided that the world map can only be navigated by streets linking locations, and to automatically insert you to whatever location you pass on the world map. Imagine a Mario Level Map where instead of being able to skip over a level you already played, you have to go into that level and get to the other side...Granted it's not nearly as bad here, as you have no enemies to avoid generally, but it's an example of poor design that would have been so much smarter/kinder to the player to expect a button click to enter a zone, rather than a touch. This issue is helped a bit by providing options to fast travel, but those are problematic for other reasons, including the fast travel menu being clunky as hell, risk or money being required, and the fact that with a better map design, I would have been able to simply walk to my desired location in 5 seconds, which would feel far smoother.
The game does not force you to participate in any questlines. In fact, you quickly become aware that the main questline is a trap, which to me made me initially avoid it, as I was curious to see how my woman would progress if she was smart. Sadly, this is a trick, as there is literally nothing else to do in the whole game. So you are forced to be an idiot. I personally dislike games that force me to be an idiot in order to play them. Some force you to lose on purpose to see scenes, but this one forces you to lose on purpose if you even want to get to the END OF THE GAME. Granted this isn't 100% true as you could do nothing all game and get the equivalent of the secret Far Cry 4 ending.
The day cycle is abysmal. There are 5 times of day with which you can decide an activity to do. Morning, Noon, Evening, Night, Midnight. At the start of the game, there are something like 15 locations on the World Map. Of those 15 locations, there are 2 locations for you to engage with on a daily basis, and one location to engage with every Saturday. The other locations may as well not exist for the beginning of the game(I stopped playing, but I assume this pattern more or less continues, but maybe adds a location or two randomly to be important on a certain day). In the morning, you can go to the school and teach. At any time of day, you can stay in your neighborhood and visit a creepy old man who wants to bone you. You can also visit your neighbor during the daytime. That's it. For the whole first week. On saturday you can start the main quest at a shrine. Why on earth the game gives you (5times x 7 days) 35 turns with only 6 events to complete (school + shrine, unless you want to opt into rape by an old man), I will never understand. It feels so utterly hopeless. And god forbid you decide to explore the whole world map on every day of that first week, you'll fight with the map while vainly retracing your steps over and over again, realizing there's literally nothing to do.
tl;dr version: Skip this game if you hate something shooting far below its potential. If you want to play this and enjoy it, I HIGHLY recommend getting a guide and following it. The game isn't grindy, it's just incredibly aimless and empty. I have no idea why they chose to put all this extra fluff in when it should have been a linear scene collector with maybe a few important choices.