Daz how to create g3m pants half covers the penis

isolator0524

New Member
May 19, 2019
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He has been concerned for a long time about how to get the penis out of the pants. Can someone explain it? I'll give you an example:

e_oops_1.jpg

e_oops_2.jpg
 
Last edited:

osanaiko

Engaged Member
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Jul 4, 2017
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Thanks for the update.

Are the pictures you posted your own? Or from someone else's game?
 

GamesMtP

Well-Known Member
Game Developer
Jul 2, 2017
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This is from the Big Brother game.
The two simple ways:
1. Use an asset that has morphs for it.
2. Use mesh grabber (an asset you have to install).

The original big brother probably pre-mesh grabber so he found briefs with morphs to pull out the front.
 

osanaiko

Engaged Member
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Jul 4, 2017
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And the third, complex way:
1. export pants and body to blender.
2. modify the pants mesh by moving the vertexes. don't delete or add or join any vertexes.
3. follow the guides on how to import the modified mesh as a morph
4. repeat blender adjustments until you get what you want
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Jun 10, 2017
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1. Use an asset that has morphs for it.
Fourth way:
Find an asset that has morphs for it, and import the morphs into your asset.
The success is not guaranty, but auto-fit increase the global compatibility even if the meshes don't have the same geometry.
 

rendergeek3d

Newbie
Dec 3, 2023
30
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5th way:
Use a simulated timeline. Frame 0 has the gen small, frame 30 has full size. The simulation will expand the clothing as the gen grows. I do this with breasts all the time. Make sure the clothing has dForce, if not add it.